More importantly, successfully cornering is rewarding. Tires spin out, slide, and lose traction in the right moments to add notes of realism. Cornering is challenging, and takes on different traits depending on the track, weather elements, and bike performance stats. Also how whoever is in first at the beginning of the race they pull away from the rest of the pack way too fast. MXGP 2021 succeeds in creating realistic bike physics. Now on to the AI I’ve watched the AI make moves that make no sense like,cutting the track but god forbid I go a inch off the track and get reset. Speed wobbles for absolutely no reason also it just happens for like no reason at all.Some burms/ruts your rider won’t even lean into and it’s almost like a tiny wall on the track that you can’t lean into at all no matter how slow you go. But, sometimes, it is also too much of a derivation from its predecessors. Like the real-world competition, it’s big, bold and often brilliant. It comes down to some very bad physics,AI, and other frustrating things.multiple times I will turn a little to set up for the next corner in the air note that I’m barely turning and as soon as I land my bike just goes flat for absolutely no reason and I wreck. Monster Energy Supercross 6 is the official video game of the popular US off-road motorcycle championship. I preordered the game and honestly very much regret it. This game is fun in the beginning but after a while it gets VERY dry and annoying. Forum Main Moto-Related The Latest Anybody have any good bike setups that they like My usual setup for both games is all settings default with the front fork preload -2/3 clicks, aggressive accelerator mapping and aggressive brake response.
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